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Once you have parented the character to the armature, you’re almost ready to start animating. However, you will find that things won’t work perfectly, so you’ll need to modify the “wight” of the bones using a mode called “weight painting.”



Importing a Fuse Character into Blender

Once you have finished your character in Fuse, it’s time to export it as a .OBJ file and then import it into a Blender file. Now, there are a couple of major differences between this demo and what you will be doing. (This is because I originally did this demo for my Video Game Design class) The biggest one is that you do NOT need to do any Booleans. This just makes a horrible mess. You also, of course, do not need to make a bone for a bow/arrow or some other kind of weapon (again, that was just for Game Design).



Making a Character in Adobe Fuse

Here is a demo I did on how to use Adobe Fuse to make a character and import it into Blender:



Character Sketches

For our next animation, we are going to design a new character and build them in Adobe Fuse. But before you do that, you should sketch out what you want for your character. Each sketch should include a front, side, and back view, much like the examples below. This sketch can be done in color or black and white, and the character needs to be a human. This is important because there are limitations to Muse – It only makes humanoid characters. But it’s going to save us a ton of time, so we’ll stick to that for now.

Here is a digital copy of the evaluation I handed out in class today. Just in case you need a new one. This needs to be filled out and handed back in tomorrow at the beginning of class. It’s pretty simple, so it shouldn’t take long. Also, don’t forget the back, too – I do want you to evaluate your own animation using the rubric.



Rendering Your Video with Blender

Below is a new demo that I recorded about rendering your animation with Blender in the Cycles Renderer. Below that are screen shots of the settings that you should – most likely – be using.



Here are screen shots of the settings:




Here is the demo I did on the five basic lights in Blender:


I’ve read the Blender Guru’s website a lot, and I’ve watched a lot of his tutorials on YouTube. However, I just found this page where he goes through the Cycles Renderer and shows you, with pictures and animated GIFs, exactly what some of the settings do. This is really informative!


And here is another one I found that also has some great screen shots and a lot of good info:

So, finally, I was able to re-do my demo about Cycles Render in Blender. Blender does crash at the end, so take that as a lesson as well and make sure that you are saving on a regular basis!



Both of these videos show kinda tha same thing – the bottom one is newer and shows a door, the top one is older, but shows a window. The process is exactly the same thing, though: