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Importing a Fuse Character into Blender

Categories: Demonstrations,Project Information No Comments

Once you have finished your character in Fuse, it’s time to export it as a .OBJ file and then import it into a Blender file. Now, there are a couple of major differences between this demo and what you will be doing. (This is because I originally did this demo for my Video Game Design class) The biggest one is that you do NOT need to do any Booleans. This just makes a horrible mess. You also, of course, do not need to make a bone for a bow/arrow or some other kind of weapon (again, that was just for Game Design).



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