Browser width:
Browser height:
Content width:
Content - padding:
Thumbnail Width:
Number of Thumbs:
Thumbs Rounded:
Thumb Width Total:
Thumbnail margins:
Browser Ratio:
Background Ratio:
Background Set:
Scroll Set:
CopyLeft Width:
CopyLeft Spacing:
New CopyLeft Width:
Image ID Ident:
Content Posit:
Scroll Posit:
 

Importing a Fuse Character into Blender

Categories: Demonstrations,Project Information No Comments

Once you have finished your character in Fuse, it’s time to export it as a .OBJ file and then import it into a Blender file. Now, there are a couple of major differences between this demo and what you will be doing. (This is because I originally did this demo for my Video Game Design class) The biggest one is that you do NOT need to do any Booleans. This just makes a horrible mess. You also, of course, do not need to make a bone for a bow/arrow or some other kind of weapon (again, that was just for Game Design).

 

 

Leave a Reply

Your email address will not be published. Required fields are marked *