So you have been working on making a character (that you designed last week) run or walk in place. Next it is time for you to figure out what is happening to your character. This is the time when you decide why your character is running/walking. If ideas are not coming easily, I find that it can help to think first of what kind of environment your character is in. Is it a forest? Mountains? The beach? If you can figure out where your character is, then you will probably be able to figure out the rest of the story pretty quickly. Just think about what could happen to your character in that place – what would they naturally be doing there? Once you have that idea down, you will be able to think of a story pretty easily, I hope.
Next you need to plan out your story graphically. Think of it as figuring out how you will communicate the story to your audience. We will be doing a short animation, so the story should be pretty short. Take a normal piece of paper and split it into 2 columns, and then 4 rows, which will give you 12 frames. Your storyboard will need to be a minimum of 18 storyboard frames long. See the examples below for some good examples of storyboards that have been done by students in the past. Some of the examples are not done in the same method and/or format as I described above, but I included them because they are excellent examples of storyboards. The first two images, however (the monkey) are perfect examples of how your storyboard should look.
Remember, these storyboards will be due the Monday we come back!