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Character Sketches

For our next animation, we are going to design a new character and build them in Adobe Fuse. But before you do that, you should sketch out what you want for your character. Each sketch should include a front, side, and back view, much like the examples below. This sketch can be done in color or black and white, and the character needs to be a human. This is important because there are limitations to Muse – It only makes humanoid characters. But it’s going to save us a ton of time, so we’ll stick to that for now.

I’ve read the Blender Guru’s website a lot, and I’ve watched a lot of his tutorials on YouTube. However, I just found this page where he goes through the Cycles Renderer and shows you, with pictures and animated GIFs, exactly what some of the settings do. This is really informative!

 

And here is another one I found that also has some great screen shots and a lot of good info:

Building Our Table in Blender – Part 2

In this class today we learned some more advanced ways of making our table look the way we want it to – including making it look smoother, and controling the way we make the edges look.

Building our Table in Blender – Part 1

In this demo, we learn about how to use some of the basic editing tools in Blender to make our table look a lot better!

Blender Basics

Exporting Your 2D Animation

Here is the demo I did that shows you how to work with the keyframes in a Frame by Frame animation…

 

 

Exporting Your Projects From Adobe Animate

Now that you are finished with your first little projects in Adobe Animate, it’s time to turn them in!  Remember that all the files need to be put in your folder in the Hand-In Folder on the “MediaShared” server.

Here are the settings that you need to chose in Adobe Media Exporter when you get to the last step – just make sure that you have “Match Source” checked, and then the only things you need to change are the Bitrate settings, and make sure that “Maximum Depth” and “Maximum Quality” are both checked.

 

If you need a refresher in the procedure, here is a video showing you what to do.  And remember, it’s “File > Export > Video”  instead of “Movie.”  A little confusing, I know.  Sometimes Adobe does some strange stuff.

Course Syllabus

Here is a digital copy of the syllabus that I handed out to everyone last week:

Animation Overview

Today you are starting your animation class. With this post, we will look at an overview of some of the different projects students have done in the past. This is a long post, so click on the link below to see all the videos:

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