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Hey all – as we are finishing up the Enemy Character, you need to keep in mind that we will need a whole bunch of  animations to be keyed into Blender for the Game!  Here is a list of animations we will need for the Enemy Character. These are all due at the end of the quarter.

  1. T-Pose (must be set as frame #1)
  2. Standing Still/Resting Pose (You can animate this as well to get a sense that the character is alive.  Add swaying, whatever.  It needs to be a good loop though!)
  3. Walk Cycle (and shooting)
  4. Run Cycle
  5. Melee Attack – Run cycle with arms out straight towards player. Keep this simple.
  6.  Dying Animation – Character falls to ground.  The avatar will disappear from the scene after a few seconds.

Sketch – Character Projectile Weapon

Just a reminder: This Tuesday you have another sketch due. You need to design your character’s projectile weapon. This needs to be done from the top, side, and front. You do need to do ALL those views (at least!) so that you can design the weapon in Blender correctly.

Also, some people have been asking about what version of Blender we have so that they can work at home. The version we are currently using is 2.78c. If you use any other version you run the risk of not being able to open the file here at Penfield, and I will not be able to grade it, either, so make sure you’re using the right version of Blender!

Have a great weekend!

Here is the demo I did yesterday that goes over how you can unwrap and then export the UV Map from an object and create custom UV textures in Adobe Photoshop. This will be VERY useful all year long, but I think it will be the most helpful immediately with our Health Packs.

 

 

UV Unwrapping a More Complicated Object

 

 

 

 

 

 

In this demo I go over more advanced tehcniques of extruding vertices and filling faces so as to make sure the subdivision surface modifier isn’t “filling in” the door anymore.

 

 

In this demo, I go over how to make your building smoother using subdivision surface and edge creasing:

 

 

As we build a simple building in Blender, it will be teachnig oyu the basics of building objects. This is the first demo, where I go over some of the basic building techniques, including deleting faces, extruding, etc.