Browser width:
Browser height:
Content width:
Content - padding:
Thumbnail Width:
Number of Thumbs:
Thumbs Rounded:
Thumb Width Total:
Thumbnail margins:
Browser Ratio:
Background Ratio:
Background Set:
Scroll Set:
CopyLeft Width:
CopyLeft Spacing:
New CopyLeft Width:
Image ID Ident:
Content Posit:
Scroll Posit:
 

In this demo I go over more advanced tehcniques of extruding vertices and filling faces so as to make sure the subdivision surface modifier isn’t “filling in” the door anymore.

 

 

In this demo, I go over how to make your building smoother using subdivision surface and edge creasing:

 

 

As we build a simple building in Blender, it will be teachnig oyu the basics of building objects. This is the first demo, where I go over some of the basic building techniques, including deleting faces, extruding, etc.

 

 

One of the most important things in the enjoyment of a game is how the player moves through the map. If the map is too long or complicated, the player will get lost, frustrated, and quit. If the map is too short, or it’s too easy to cheat, the player may enjoy it short-term, but they’ll grow very bored with your game. Game Design is always a balancing act between making your game easy enough to be enjoyable, but hard enough to be interesting. Part of this is making sure that your player moves along the path that you have set out for them, and another part of this is making sure that your player cannot walk off the edge of your terrain.

 

 

 

 

Adding Trees to Your Terrains

There is a very easy way of adding trees to your terrains – in fact, it works just like painting textures!  No need to try and add them one at a time – you just get the tree brush and start painting trees where you want them.  Watch the video to review the demo from class today.

 

 

Adding Water to Your Maps

Here is a recording of my demo today on the different types of water objects in Unity. Remember that you must have imported the Environment Asset Package, or else these prefabs will not be in your “Standard Assets” folder!

 

 

 

 

Handouts from the First Week

Here are some digital copies of the handouts from this past week. I am reading over everyone’s proposals for their video games, and you’ll all have my feedback Monday at the beginning of class. On Monday we’ll start sketching our maps, and from there start making our terrains in Unity by the end of the week.

Welcome!

Welcome to the Video Game Design Class blog.  This blog will be where I will be posting handout, assignment information, as well as recordings of any demonstrations that I do in class.  It will be a very important resource for you during the class, and you will want to visit regularly.

On the right, you will see a link that says “Subscribe to This Blog.”   I want you to enter your email address so that the blog will automatically send you a notification whenever something important is posted.  Don’t worry too much – it won’t be emailing you every day.

Once you enter your email address on that page, then go to your email and find an email from my website (it may be in your junk mail folder), and in that email there will be a link.  Click on that link to confirm the subscription.  This is basically just verifying that you are a real person, not a spam program.