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Using Colliders to Limit Your Player’s Movement

Categories: Demonstrations,Project Information No Comments

One of the most important things in the enjoyment of a game is how the player moves through the map. If the map is too long or complicated, the player will get lost, frustrated, and quit. If the map is too short, or it’s too easy to cheat, the player may enjoy it short-term, but they’ll grow very bored with your game. Game Design is always a balancing act between making your game easy enough to be enjoyable, but hard enough to be interesting. Part of this is making sure that your player moves along the path that you have set out for them, and another part of this is making sure that your player cannot walk off the edge of your terrain.

 

 

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