Browser width:
Browser height:
Content width:
Content - padding:
Thumbnail Width:
Number of Thumbs:
Thumbs Rounded:
Thumb Width Total:
Thumbnail margins:
Browser Ratio:
Background Ratio:
Background Set:
Scroll Set:
CopyLeft Width:
CopyLeft Spacing:
New CopyLeft Width:
Image ID Ident:
Content Posit:
Scroll Posit:
 

Hey all – as we are finishing up the Enemy Character, you need to keep in mind that we will need a whole bunch of  animations to be keyed into Blender for the Game!  Here is a list of animations we will need for the Enemy Character. These are all due at the end of the quarter.

  1. T-Pose (must be set as frame #1)
  2. Standing Still/Resting Pose (You can animate this as well to get a sense that the character is alive.  Add swaying, whatever.  It needs to be a good loop though!)
  3. Walk Cycle (and shooting)
  4. Run Cycle
  5. Melee Attack – Run cycle with arms out straight towards player. Keep this simple.
  6.  Dying Animation – Character falls to ground.  The avatar will disappear from the scene after a few seconds.