Posted: March 26, 2018
Categories: General Information,Project Information
No Comments
Hey all – as we are finishing up the Enemy Character, you need to keep in mind that we will need a whole bunch of animations to be keyed into Blender for the Game! Here is a list of animations we will need for the Enemy Character. These are all due at the end of the quarter.
- T-Pose (must be set as frame #1)
- Standing Still/Resting Pose (You can animate this as well to get a sense that the character is alive. Add swaying, whatever. It needs to be a good loop though!)
- Walk Cycle (and shooting)
- Run Cycle
- Melee Attack – Run cycle with arms out straight towards player. Keep this simple.
- Dying Animation – Character falls to ground. The avatar will disappear from the scene after a few seconds.