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Here is the demo I did yesterday that goes over how you can unwrap and then export the UV Map from an object and create custom UV textures in Adobe Photoshop. This will be VERY useful all year long, but I think it will be the most helpful immediately with our Health Packs.



UV Unwrapping a More Complicated Object







In this demo I go over more advanced tehcniques of extruding vertices and filling faces so as to make sure the subdivision surface modifier isn’t “filling in” the door anymore.



In this demo, I go over how to make your building smoother using subdivision surface and edge creasing:



As we build a simple building in Blender, it will be teachnig oyu the basics of building objects. This is the first demo, where I go over some of the basic building techniques, including deleting faces, extruding, etc.



One of the most important things in the enjoyment of a game is how the player moves through the map. If the map is too long or complicated, the player will get lost, frustrated, and quit. If the map is too short, or it’s too easy to cheat, the player may enjoy it short-term, but they’ll grow very bored with your game. Game Design is always a balancing act between making your game easy enough to be enjoyable, but hard enough to be interesting. Part of this is making sure that your player moves along the path that you have set out for them, and another part of this is making sure that your player cannot walk off the edge of your terrain.