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Hey all – as we are finishing up the Enemy Character, you need to keep in mind that we will need a whole bunch of  animations to be keyed into Blender for the Game!  Here is a list of animations we will need for the Enemy Character. These are all due at the end of the quarter.

  1. T-Pose (must be set as frame #1)
  2. Standing Still/Resting Pose (You can animate this as well to get a sense that the character is alive.  Add swaying, whatever.  It needs to be a good loop though!)
  3. Walk Cycle (and shooting)
  4. Run Cycle
  5. Melee Attack – Run cycle with arms out straight towards player. Keep this simple.
  6.  Dying Animation – Character falls to ground.  The avatar will disappear from the scene after a few seconds.

Here is the demo I did yesterday that goes over how you can unwrap and then export the UV Map from an object and create custom UV textures in Adobe Photoshop. This will be VERY useful all year long, but I think it will be the most helpful immediately with our Health Packs.






In this demo I go over more advanced tehcniques of extruding vertices and filling faces so as to make sure the subdivision surface modifier isn’t “filling in” the door anymore.



In this demo, I go over how to make your building smoother using subdivision surface and edge creasing:



As we build a simple building in Blender, it will be teachnig oyu the basics of building objects. This is the first demo, where I go over some of the basic building techniques, including deleting faces, extruding, etc.



One of the most important things in the enjoyment of a game is how the player moves through the map. If the map is too long or complicated, the player will get lost, frustrated, and quit. If the map is too short, or it’s too easy to cheat, the player may enjoy it short-term, but they’ll grow very bored with your game. Game Design is always a balancing act between making your game easy enough to be enjoyable, but hard enough to be interesting. Part of this is making sure that your player moves along the path that you have set out for them, and another part of this is making sure that your player cannot walk off the edge of your terrain.





Adding Trees to Your Terrains

There is a very easy way of adding trees to your terrains – in fact, it works just like painting textures!  No need to try and add them one at a time – you just get the tree brush and start painting trees where you want them.  Watch the video to review the demo from class today.



Adding Water to Your Maps

Here is a recording of my demo today on the different types of water objects in Unity. Remember that you must have imported the Environment Asset Package, or else these prefabs will not be in your “Standard Assets” folder!