Browser width:
Browser height:
Content width:
Content - padding:
Thumbnail Width:
Number of Thumbs:
Thumbs Rounded:
Thumb Width Total:
Thumbnail margins:
Browser Ratio:
Background Ratio:
Background Set:
Scroll Set:
CopyLeft Width:
CopyLeft Spacing:
New CopyLeft Width:
Image ID Ident:
Content Posit:
Scroll Posit:
 

Game Planning: Maps

Your second task in planning your Video Game is to draw out maps for each level. This will allow you plan out each level to the “t” so that you know exactly what you are going to need to do for each level. Below is a gallery of several examples of maps that will help you know what you need to do.

– REMEMBER: You will need at least one interior space/building in your game somewhere. It could be an entire level, or it could be a cave or a small house/hut that only takes up a small portion of one of the levels. How you fulfill this requirement is up to you, but you need to include this interior space in your map.