Media Arts Class Blog

Adding a Scene to Your Animation

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Adding a scene to your animation is the way to give yourself a new Point of View (POV) or, basically, switch to a new camera. This will help you keep your audience’s interest, as well as show different things so as to communicate your animation better!

How to Save Your Animation as an Uncompressed Document To Keep the Pinwheel Away…

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As your animation gets more and more complicated, with more and more symbols, scenes, and tweens, you will find that Flash will start to slow down, and the “Pinwheel of Death” will show up every 10 minutes or so, and will freeze Flash for anywhere from 1-10 minutes!

So, you need to save your animation as a special, “uncompressed” file type so that this doesn’t happen. At least, it won’t happen as much or for as long.

Putting it all Together: Using Keyframes and Synchronizing Animations in Flash

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Today I went through how you can modify the animation with your character to include other objects, and how to adjust the animations using the keyframes so that the actions line up and work together to create a masterpiece!

Putting it all Together: Starting to Animate Your Character

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Once you have your character all done and tested, it’s time to start making your movie!

Here’s the demo I did on how to get started on moving your animation along!

Sketchbook #6 – Profile of Another Person

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This weeks sketchbook is a profile of another person. As with previous sketchbook assignments, I am less concerned with whether or not it actually looks like the person, and more concerned with the shading and general proportions of the face. Below are a couple good examples of some sketchbooks done previously by some students.

Sketchbook #5 – Old Face

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Here are some examples of what I’m looking for with this sketchbook assignment. Notice that we’re back to full-value shading! So no line drawings or cartoon characters will be counted.

Sketchbook #4 – Character Emotions

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Here are some examples for the “Character Emotions” sketchbook assignment. Remember, you have to do 4 of them, so check the instructions! Also remember that you can find unique ways to express your characters emotions, even if that character doesn’t have the typical features that a human or animal might have. Say, for instance, your character is a robot. Maybe when he’s mad, steam comes out of the top of his head. And then when he’s sad, oil comes out of his eyes. Anyway, you can always find ways of creating the idea of emotions, and it’s extremely important, since you need to communicate what your character is thinking.

Composite Project Evaluation

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Below is the link to a digital version of the composite project, in case you lost it, or were absent.

Using Gradients and the Gradient Tool in Adobe Flash

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In order to give our characters a little depth, we can use the gradient tool on the characters body to illustrate a better sense of depth. Gradients can be used in a number of ways, and I go over only a few in this demo, but I think it’ll get you started.

Another Demo on Rounding Out the Joints on Your Flash Character

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Here’s another demo I did a little while ago on rounding out the joints of your puppet character in Flash. I know it’s a little redundant, but since the adio of the other demo is so bad, I thought it would be good to post this, too.

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