Media Arts Class Blog

Adding a Scene to Your Animation

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Adding a scene to your animation is the way to give yourself a new Point of View (POV) or, basically, switch to a new camera. This will help you keep your audience’s interest, as well as show different things so as to communicate your animation better!

How to Save Your Animation as an Uncompressed Document To Keep the Pinwheel Away…

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As your animation gets more and more complicated, with more and more symbols, scenes, and tweens, you will find that Flash will start to slow down, and the “Pinwheel of Death” will show up every 10 minutes or so, and will freeze Flash for anywhere from 1-10 minutes!

So, you need to save your animation as a special, “uncompressed” file type so that this doesn’t happen. At least, it won’t happen as much or for as long.

Putting it all Together: Using Keyframes and Synchronizing Animations in Flash

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Today I went through how you can modify the animation with your character to include other objects, and how to adjust the animations using the keyframes so that the actions line up and work together to create a masterpiece!

Putting it all Together: Starting to Animate Your Character

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Once you have your character all done and tested, it’s time to start making your movie!

Here’s the demo I did on how to get started on moving your animation along!

Using Gradients and the Gradient Tool in Adobe Flash

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In order to give our characters a little depth, we can use the gradient tool on the characters body to illustrate a better sense of depth. Gradients can be used in a number of ways, and I go over only a few in this demo, but I think it’ll get you started.

Another Demo on Rounding Out the Joints on Your Flash Character

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Here’s another demo I did a little while ago on rounding out the joints of your puppet character in Flash. I know it’s a little redundant, but since the adio of the other demo is so bad, I thought it would be good to post this, too.

Setting Up Your Character in Flash

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So our first step for this final animation is to set up our character in Flash. Since you have already designed your character from a front view, that will be your first task. The demo below will show you how to start designing your puppet character.

Two quick things to set right away in your animation are the size and the framerate. We will be working in 1280×720 pixels (HD) at 30fps. Make sure you set this right away!

Please note – it is hard to hear me in this demo – I’m not sure why, but my microphone was not working correctly. I apologize for this!

Flash Project #2 – Puppet Character

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Our next introductory project is to make a simple puppet character in Flash. The demo below will show you how. Just use simple rectangles and don’t worry about facial features. Then just make the character dance around in place.

 

Here is the demo:

Flash Project #1 – Basic Tweening Methods

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Today I demonstrated our first Flash Project, a very simple Tweening exercise. Linked below is the handout/instructions, and embedded below that is a tutorial on how to complete the project.

 

Making Your Composites Look Better: Adding Shadows!

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One of the biggest things that is probably wrong with your composite right now is the fact that nothing has the right shadows. When you add objects, their shadows are usually gone, which is probably good, because they wouldn’t work in their new environment anyway. So what you have to do is manufacture new shadows for all your objects. In the following demo I go over 2 different methods you could use to manufacture shadows. You will probably use both of them – it’ll vary based upon the object.

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