Once your maps are finished, t’s time to start your game, and start creating your terrains. Yesterday we went over the process by which you create your games. Please keep in mind the following:
- Make sure your game is created in your folder on the “mediastudents” server!
- You don’t need to do any more than just one texture for now – we’re going to work on our player characters next, so don’t get too far ahead, or you’ll just be wasting time.
- Don’t forget to place a FPS Controller on the terrain as soon as you have created the terrain and added the base texture. Also, remember that Unity tends to put the character half-way in the terrain (WHY?), so you’ll have to “focus” (hit the “f” key) on the character and then lift them up out of the terrain a little bit.
- Also, it seems that scaling the FPS Controller by a factor of TWO seems to make the textures look better in my opinion. So go to the Inspector, find scale, and type 2 in the X, Y, and Z areas.
Here is a video that goes over the game creation process, as well as creating the terrain and placing a simple 1st person controller on it so that we can use it to get a sense of scale:
Here is a video which goes into more detail on the terrains – but remember, we’re not too concerned with multiple textures right now!